// THE PREMISE
What this world is
Phù Sa is a village of nine hundred people on the north bank of the Thu Bồn river in Quảng Nam province, central Vietnam. It is late April, 1968. The offensive at the Lunar New Year is three months past, and out here in the river country the war has settled back into its daily arithmetic. An American patrol comes through by day. The Front comes at night. The rice stands green and heavy in the paddies, three weeks from harvest, and everyone with a rifle within ten kilometres intends to have a say in where it goes.
The village lives under two governments. By day the Saigon flag flies over the school and the militia holds the bridge; by night the flag comes down in every mind watching the treeline, and the cadre collects the rice tax and leaves receipts as dangerous to keep as to refuse. Every family holds papers from both sides, and either set, found by the wrong visitor, can be fatal.
You enter at an angle of your choosing. A villager with rice, family, and debts at stake. A conscript at the bridge, holding a rifle between his own family and his own government. An American rifleman or medic rotating through on patrol. A relief worker up from the district town. Or a correspondent chasing a story that is not a body count. The world does not hand you a side. It hands you a village where every word travels.
No side here is clean, and everyone arrives with reasons. The great decisions are made far away, by men who will never learn the village's name. The only decisions truly yours are small, personal, and permanent: who you warn, who you feed, what you write down, what you burn, and which name you give up when a man with a list finally asks. The people of Phù Sa remember exactly what you did, and what it cost them.
// PLAY PROFILE
What this world plays like
Your first ten turns are about learning to count the way Phù Sa counts. You watch the day patrol come and go, you feel the hours tighten before the night visit, you learn which family has a son on which side and how much that knowledge weighs. Nobody trusts you yet. The village is already watching what kind of person the war has sent it.
By turn fifty you are woven into the ledgers that run this place: the elder's registers, the market's debts, the medic's notebook, the census lists coming up the river. Your standing with the militia, the cadre, the district, and your own neighbours is real and often at odds, each kindness to one a mark against another. The favour you refused three weeks ago is remembered. So is the one you granted.
By turn one hundred the harvest has come, the council has sat on the line that decides whether Phù Sa stays a village or becomes a camp, and the small choices you made have added up to something you cannot take back. A name was asked for, and you either gave it or you did not. The record of what you did stands, in the village if nowhere else.
Phù Sa does not reset when you close the tab. The river keeps moving, the schedule keeps closing, and the people you leave are exactly where you left them.
// FACTIONS IN MOTION
Principal factions
The traditional authority of Phù Sa, embodying the village's Confucian and ancestral beliefs. Led by the elders, the Council seeks to maintain social harmony, mediate disputes according to custom, and protect the village's spiritual and physical well-being by navigating the lethal demands of the warring factions. Their power is moral, not military, and is rapidly eroding.
The local arm of the Government of Vietnam (GVN), tasked with securing the vital bridge into Phù Sa and denying access to the NLF. Comprised of local men, the platoon is caught between duty to a distant government and kinship with the villagers they police. They are poorly equipped but possess intimate knowledge of the terrain and people.
A pragmatic and ruthless black market network that thrives on the war's scarcities. Led by the shrewd Bà Sáu Lụa, they smuggle essential goods like medicine and batteries from Đà Nẵng, as well as American luxuries, selling to villagers, GVN soldiers, and NLF cadres alike. Their currency is not ideology but rice, gold, and information.
An American airborne infantry platoon operating from a nearby fire support base. Possessing immense firepower but little understanding of the local culture or politics, they conduct patrols through Phù Sa to 'find and fix' the enemy. To the villagers, they are a source of both terrifying violence and coveted C-ration goods.
The local revolutionary cell dedicated to overthrowing the GVN and expelling the Americans. Operating from the shadows within the village and the nearby hills, they collect a rice tax, gather intelligence, and dispense brutal justice against 'collaborators'. They represent an alternate, clandestine power structure built on ideology, fear, and promises of reunification.
// KEY FIGURES
People you'll meet
// SITES OF RECORD
Places that matter
A small cluster of houses and sampans by the riverbank, downstream from the main ford. The air smells of fish, shrimp paste, and damp nets. The people here live by the river's rhythms.
A small, grim fortification of sandbags, tin sheeting, and barbed wire at the village's main bridge. It represents the tenuous, daylight-only reach of the Saigon government.
A low, scrub-covered hill overlooking the village and the river valley, crowned by the crumbling ruins of a French-era watchtower. It offers a commanding view of every path and paddy.
An unseen American artillery base located several kilometers away, over the ridgeline. Its existence is known not by sight, but by the percussive thump of its guns firing and the scream of shells overhead.
The seat of the district government, a place of offices, paperwork, and official authority. It is relatively safe, surrounded by wire and checkpoints, a world away from the realities of village life.
The heart of the village, clustered around the market ford, the schoolhouse, and the half-ruined đình. This is where news arrives first and where most public interactions, watched and unwatched, take place.
// LIVE TURN
A real turn from this world
Following the faint scent of jasmine incense, you soon reach the Phù Sa Pagoda, a small, elegant structure nestled amidst a grove of bamboo. The chanting grows clearer here, a low, steady drone that feels like a balm after the tension of the checkpoint. Inside, the air is cooler, filled with the scent of old wood and the quiet presence of ancestors. Thầy Thích Quang Minh, the venerable monk, sits cross-legged before a small altar, his eyes closed in meditation, a faint smile playing on his lips.
// SYSTEM RATIONALE
Why Phù Sa, 1968 holds up over a long campaign
Most AI roleplay tools are built around a single session. They start to fall apart at hour ten and are barely playable at hour fifty. Phù Sa, 1968 doesn't, because the world isn't living in a chat history - it's living in a database.
Mechanical truth in a real database. Coins, inventory, NPCs, factions, locations, properties - all in real database rows. The narrator describes around the database; the database is what's true. By turn 500, your business ledger still balances and your apprentices still have the names you gave them.
Long memory that doesn't fade. The hundredth turn still knows what happened in chapter two. Old threads stay intact instead of blurring into vague backstory.
The right detail, when it matters. A promise you made 800 turns ago resurfaces at exactly the moment it counts. The world kept the receipt.
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