● LIVECREATION OS® WORLD-MANUFACTURING SYSTEMEST. 2026 · PERTH, WESTERN AUSTRALIAPOWERED BY CANONLOCK® IISYS v4.0

Memory · Architecture

AI RPG with persistent memory.

A recurring complaint about AI roleplay is that the AI forgets.Names drift. Inventory evaporates. The faction your character toppled in chapter one returns by chapter three with no memory of it. Creation OS was built around that problem.

The transcript-only baseline

In the simplest setup, the recent transcript goes back into the model each turn. As a campaign grows, older turns may be summarised or fall outside active context. There is no universal failure turn: results depend on the model, context size, summaries, retrieval, authored notes, and the kind of fact being tested.

What Creation OS does instead

Supported mechanical state lives in a database outside the prose. Inventory, currency, factions, quests, relationships, properties, and production use structured records where those systems apply. The Narrator describes around that state, while server-side checks handle supported actions and can reject invalid changes.

Layered long-term memory also retrieves relevant older events without placing the entire transcript in every prompt. Creation OS has one published world artifact sealed at turn 5,011 for inspecting how that approach behaved in a long run. It is evidence from that world, not a promise of perfect recall in every campaign.

What this means in practice

  • Inventory and currency changes can be checked against stored balances.
  • Production and sales can remain in the economic ledger.
  • Faction and quest state can carry across sessions.
  • Relevant character history can be retrieved into later scenes.
  • Unsupported mechanical actions can be rejected instead of accepted as fact.

Compared to the alternatives

AI Dungeon has automatic summaries, a Memory Bank, embeddings, Story Cards, and Plot Components. NovelAIgives authors a large context plus Memory and Lorebook tools.SillyTavern supports extensions and external memory configurations. They are not one uniform transcript-only category.

Friends & Fables uses structured campaign objects, separate narration and state contexts, and relevance-gated memory. Other dedicated services also combine context with their own state and retrieval systems. Public feature descriptions do not, by themselves, establish which approach performs best in a controlled long-run test.

Creation OS is built around structured world state plus layered narrative retrieval. If you're running a months-long campaign and the AI forgetting your character is what keeps killing it, inspect the record, try the same callback tests, and judge the result in the kind of world you want to play.

PERSISTENCE, BY DESIGN

WORLD RECORD™
CONSEQUENCES / ON FILE
SCENE HOLD®
CATCH-UP / ON RETURN
MECHANICS™
MONEY · GEAR · STANDING
GENRE RANGE™
FOOTBALL · NOIR · COZY · FANTASY
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Free tier. First world on the house.