● LIVECREATION OS® WORLD-MANUFACTURING SYSTEMEST. 2026 · PERTH, WESTERN AUSTRALIAPOWERED BY CANONLOCK® IISYS v4.0
Five travellers of the Ossuary Reach: a Chorus voice, a Myriad, a Verdant garden-vessel, an Iron Pilgrim and a Crowned Bearer candidate

Now open

A Creation OS original

LAWGRAVE

The Reach is open.

Our first hand-built universe. Choose one of five peoples and fifteen classes, then play your own story around the strangest place in space.

Peoples
5
Classes
15
Painted abilities
150+
Written residents
100+
Side stories
50+
Creatures and hazards
50+

Not like our other worlds

Most worlds here start with your idea. This one started with ours.

Creation OS usually builds a world from whatever you describe. LAWGRAVE is the other way round. We made this one by hand: its history, its peoples, the people who keep its kitchens and counters, and the stories waiting at their doors. You don’t design it. You arrive in it.

Where it beginsA Creation OS worldA world you describe, built for you in minutes.LAWGRAVEA universe our team wrote and painted over many weeks.
Who you areA Creation OS worldAnyone you can imagine.LAWGRAVEOne of five peoples and fifteen classes, each with its own abilities to learn.
Who you meetA Creation OS worldPeople who arrive as your story needs them.LAWGRAVEOver a hundred written residents, each with an office and a daily routine.
What happensA Creation OS worldWherever you take it.LAWGRAVEDozens of side stories waiting with those residents. Some come back in later chapters.
What you seeA Creation OS worldArtwork you add as you go.LAWGRAVEPainted peoples, classes, abilities, creatures and places from the first screen.

What stays the same

  • You play in your own words.
  • The Narrator answers.
  • The world keeps what you did.

The prologue

Two hundred years ago, the laws of the universe failed for one night.

  1. Year 0 / The First Failure

    Reality broke down for one night.

    Gravity went wild, machines came to life, and the stars made noise. Then it stopped.

  2. The Lawgrave

    A strange place appeared where reality broke.

    It is bigger on the inside than it looks from the outside. Everyone in the Ossuary Reach has lived near it for 200 years.

  3. The peoples of the Reach

    Five different peoples live in the Ossuary Reach.

    Some are humans who live on giant ships. Others are not human, like minds made of sound, groups of many small creatures, or giant plant intelligences.

  4. The Fivefold Armistice

    The peoples fought over planets, resources, and old grudges.

    They made a fragile peace at Cinderwake Exchange, a station where they can meet and trade. It is inside a very old, broken spaceship.

  5. Year 204 / Now

    The Lawgrave just pulsed three times.

    New paths appeared through space, called Scarways. Each people heard a different message from the Lawgrave.

The Scar Reckoning, as the Archive keeps it

  1. SR 0The First Failure
  2. SR 11The Procession Arrival
  3. SR 39The Empty Debut
  4. SR 73The War of One Body
  5. SR 118The First Covenant Trial
  6. SR 156The Kindness of Rain
  7. SR 191The Fivefold Armistice
  8. SR 204The Three Pulses

Five peoples / fifteen classes

Choose where you come from.

Every people has its own nature, its own home and its own rulers. Each one offers three classes, and every class has three branches of training to grow into.

Iron Pilgrimages: The Processional BeltThe Processional Belt

Human. Inherited fortress-nations.

Iron Pilgrimages

A million lives on the other side of the hull.

You are human. You come from a fortress-nation kept alive by maintenance, stubbornness and the work of many hands, under a Captain whose line has held the ship longer than anyone living can remember.

  • SoldierArmoured rifle fighter
  • EngineerTurrets, repairs and gadgets
  • ScavengerExploration, traps and explosives
SoldierIron
EngineerIron
ScavengerIron
SoundbladeChorus
SoundcasterChorus
Battle SingerChorus
ShapeshifterMyriad
StalkerMyriad
SwarmguardMyriad
Root GuardianVerdant
HealerVerdant
StormcallerVerdant
GuardCrowned
SlayerCrowned
Relic HunterCrowned

150+

Abilities, and every one is painted.

Pick one from your bar, say what you do, and watch the dice land. Train down your branches as you level and the bar grows with you.

The people of the Reach

Over a hundred people live here. They were expecting someone.

Quartermasters and cooks, wardens and cantors, envoys from all five peoples. Each keeps an office and a daily routine, and sometimes they’re out when you call. Here are a few of them.

  • Calla Dross, Keeper of the Rib Kitchen, the dock hands’ cookhouseCalla DrossKeeper of the Rib Kitchen, the dock hands’ cookhouse
  • Bell-under-Glass, Chorus buyer of brass, lodged at the market by leaveBell-under-GlassChorus buyer of brass, lodged at the market by leave
  • Dace Harrow, Foreman of the Pilgrim Works CounterDace HarrowForeman of the Pilgrim Works Counter
  • Fern-over-Stone, Steward of the Seedhouse, under the High GardenerFern-over-StoneSteward of the Seedhouse, under the High Gardener
  • Tide-of-Small-Hands, Envoy of the senior host at the Shallows ExchangeTide-of-Small-HandsEnvoy of the senior host at the Shallows Exchange
  • Halden Voss, Master Armourer of the Covenant ArmouryHalden VossMaster Armourer of the Covenant Armoury
  • Lamp-Sergeant Ruvan Thale, Sergeant of a Lantern Perimeter patrolLamp-Sergeant Ruvan ThaleSergeant of a Lantern Perimeter patrol
  • Onsa Low-Register, Keeper of the Hall of Kept TonesOnsa Low-RegisterKeeper of the Hall of Kept Tones
  • Aune Kestrel and Tacit, A Bearer and her Engine, held at the dockAune Kestrel and TacitA Bearer and her Engine, held at the dock
  • Marta Quill, Head of the dock family that holds berth threeMarta QuillHead of the dock family that holds berth three
  • Old-Reef-Speaks-Slowly, Elder colony of the feeding poolsOld-Reef-Speaks-SlowlyElder colony of the feeding pools
  • Ash-at-the-Gate, Warden of the boundary plantingsAsh-at-the-GateWarden of the boundary plantings
  • Cook-Mistress Orla Tench, Keeper of the shift kitchenCook-Mistress Orla TenchKeeper of the shift kitchen
  • Ossa Deep-Fire, Kiln-master of the Second Name YardOssa Deep-FireKiln-master of the Second Name Yard
  • Esk Tamory, Pilot of the independent passenger carrierEsk TamoryPilot of the independent passenger carrier
  • Emeric Vayle, Usher of the Court of RefusalEmeric VayleUsher of the Court of Refusal
  • Thorn-Mother Bracken, Keeper of the thorn bedsThorn-Mother BrackenKeeper of the thorn beds
  • Tamsin Reed, Quarantine medic of the field postTamsin ReedQuarantine medic of the field post
  • Odda Krail, Yard master of the Straits Salvage YardOdda KrailYard master of the Straits Salvage Yard
  • Hearing-of-Tides, Speaker for the senior host at the reefHearing-of-TidesSpeaker for the senior host at the reef
  • Avel Rooke, Keeper who stayed with the grounded shipAvel RookeKeeper who stayed with the grounded ship
  • Ilve Two-Rests, Cantor of the hoursIlve Two-RestsCantor of the hours
  • Dockwarden Teodric Marsh, Dockwarden for House MarshDockwarden Teodric MarshDockwarden for House Marsh
  • Sedge, Water-carter of VeyraSedgeWater-carter of Veyra

And they have stories to tell you.

Small, personal troubles with no ending that is simply right. Finish one and people remember your part in it. Some come back in later chapters, days on, starting from the ending you chose.

  • The Rib Kitchen, Cinderwake Exchange

    An Empty Place at the Table

    One of Mother Calla’s regulars, a dock hand called Benno Rask with a bad cough, has not come to the Rib Kitchen in three days.

    Ask Calla Dross

  • The Hall of Kept Tones

    The Voice at the Dock

    For nine evenings, when Ilve sounds the evening tone, a voice has answered from the dock: one note, a little late, in no register the hall keeps.

    Ask Ilve Two-Rests

  • The Seedhouse, Verdant Heart

    Three Thorns

    Three thorns issued this season are not answered for, and the High Gardener has asked for the account.

    Ask Fern-over-Stone

  • The Lantern Perimeter

    The Lamps That Were Not Trimmed

    The Lantern Perimeter failed on Ruvan Thale’s watch, and five warships crossed the line. He has gone over it a hundred times.

    Ask Lamp-Sergeant Ruvan Thale

Wrecked ships and stations drifting through the Ossuary Reach, with the Lawgrave standing black against the stars

The Ossuary Reach

A dozen worlds. Dozens of settlements. One peace, holding by a thread.

  • Verdict
  • Veyra
  • Threnody
  • Manyhome
  • Brassfall
  • Greyharvest
  • The Roof Market, CharterThe Roof MarketCharter
  • The Hollow Choir, ThrenodyThe Hollow ChoirThrenody
  • Ash Orchard, GreyharvestAsh OrchardGreyharvest
  • The Court of Refusal, VerdictThe Court of RefusalVerdict

The Field Encyclopedia

Creatures, machines and hazards.

Wildlife on the terraces, machines at the gates, weather you learn to read. Each is written up in the Field Encyclopedia, and the ones you meet go into your own field record.

  • Plateau BellhornPlateau Bellhorn
  • Cinderjaw of Warm SeamCinderjaw of Warm Seam
  • Patient GrovebackPatient Groveback
  • Terrace Lichen MothTerrace Lichen Moth
  • Red Seam WardenRed Seam Warden
  • Reef VeilReef Veil
  • Seal HoundSeal Hound
  • The Soot ShepherdThe Soot Shepherd
  • Tideglass SkimmerTideglass Skimmer
  • ForkwingForkwing
  • Bell CrabBell Crab
  • The Custody ColossusThe Custody Colossus

Bring a crew

Better with friends.

Invite friends into your LAWGRAVE story and they join from their own account. Everyone in a place faces the same dangers, together.

The Morrow Debt, a battered salvage ship

Hear the Reach

It has its own theme.

An original score plays from the loading screen to your first step. Have a listen.

LAWGRAVE / Main theme

A note from us

LAWGRAVE is the biggest thing we’ve made. Every people, every class, every face behind every counter was written, painted and played over and over, here in Perth, Western Australia, for many weeks. We’re proud of it, and this is only the start. We can’t wait to hear what you do out there.

The Creation OS team

This is the beginning

LAWGRAVE will keep growing.

Opening day is the start, not the finish. We’ll keep adding to the Reach: new people at the counters, new stories at their doors, and more of the worlds beyond Cinderwake to explore. The stories you finish can come back in later chapters, so what you do now carries forward.

  • More people to meet
  • More stories to see through
  • More of the Reach to explore

Open to every player

LAWGRAVE

Five origins. Your story.

Already playing Creation OS? LAWGRAVE is waiting on your home screen.

Questions

What is LAWGRAVE?

LAWGRAVE is a hand-built universe inside Creation OS. You choose one of five peoples and one of fifteen classes, then play your own story in the Ossuary Reach, a region of space around a mysterious structure called the Lawgrave. You play in your own words, and the Narrator answers.

How is it different from other Creation OS worlds?

Most Creation OS worlds start from your idea and are built for you in minutes. LAWGRAVE was written and painted by the Creation OS team over many weeks: its history, its peoples, the residents of its ports and the side stories waiting with them. You don’t design it. You arrive in it.

Do I need to create a world first?

No. Sign in to Creation OS and LAWGRAVE is waiting on your home screen. Choose your people, your class and where to begin.

Can I play LAWGRAVE with friends?

Yes. You can invite friends into your LAWGRAVE story, and they can join from their own account.

Will LAWGRAVE keep growing?

Yes. LAWGRAVE will keep growing, with new people, new stories and more of the Reach to explore. Stories you have seen through can return in later chapters.

Does it work on phones?

Yes. LAWGRAVE plays in the browser on desktop and on phones.

New to Creation OS? See everything else it does.