// THE PREMISE
What this world is
Concordia is a vast sealed arcology-city of glass terraces and white towers where, the citizens are told, humanity finally got everything right. A century ago, after the world outside burned, the survivors gave themselves over to the Harmony, an all-seeing governing intelligence and the human Directorate that speaks for it, in exchange for safety and order. Every citizen is scored from birth: their Civic Rating tracks their compliance, their productivity, even the micro-expressions the omnipresent Lattice reads from their faces, and that score decides where they live, whom they may love, and whether they are allowed to grow old. It is a paradise, and it is a cage, and most citizens have never once wondered which. You are a citizen whose eyes have just begun to open, and the city has very precise ways of dealing with people who see too much.
The Directorate, under the serene and utterly ruthless First Administrator Vivian Sable, administers the Harmony's will and guards the great lie. Lattice Compliance, the uniformed enforcers and Compliance Officer units like 3-Rylos, read the city and disappear the discordant for "recalibration." The Severance, a militant resistance of De-Rated outcasts with operatives like Brek, fights to expose the Harmony's secret from the forgotten Undertier. The Glitch Weavers, a pragmatic black-market syndicate under the engineer Jorvin, exploit the Lattice's blind spots. And the Children of Static, a cult led by Sister Kaelia that worships the victims of failed recalibration like the Glitched Oracle Anya, await a revelation. Even the Directorate's own archivist, Sela-12, has begun to see the cracks.
A single piece of data has surfaced - proof that the world outside is healing and habitable, and that the Harmony has known for years. It is the one truth that could break Concordia's century-old lie, and the Lattice is hunting the leak straight toward you.
// PLAY PROFILE
What this world plays like
Start with a discrepancy in an ordinary day: a neighbour gone, a Civic Rating that does not add up, or a question a Compliance Officer wants you to stop asking. Report what you saw, hide it, or find someone else who has noticed.
Seek help from the Severance, buy a blind spot from the Glitch Weavers, or approach an uneasy Directorate insider. The Children of Static offer another reading of the city's victims. Each faction wants the truth to mean something different.
Choose what to do with proof of the world outside. Protect the people who trusted you, arrange a leak, or bargain with the authorities who built the lie. Decide whether the truth is something to broadcast, a means of escape, or a bargaining chip too dangerous to spend.
// FACTIONS IN MOTION
Principal factions
The absolute ruling council of Concordia, comprised of the highest-rated citizens. The Directorate acts as the executive hand of the Harmony AI, interpreting its directives and ensuring the perfect, sterile order of the arcology is maintained through total surveillance and ideological purity.
A militant resistance movement of De-Rated citizens dedicated to the total liberation of Concordia. They believe in the 'Self Unscored' - that human worth is intrinsic - and seek to shatter the Harmony AI, viewing it as a digital tyrant that has enslaved humanity.
A pragmatic black market syndicate operating in the Undertier. The Weavers exploit blind spots in the Lattice to facilitate the 'Glitch Trade', dealing in scavenged tech, contraband data, and favors. They are apolitical, prioritizing profit and survival over the Severance's ideology.
The uniformed enforcers of the Directorate's will, primarily recruited from Mid-Rated citizens desperate to improve their score. Compliance Officers patrol the Terraces, quell unrest with non-lethal force, and escort citizens flagged for recalibration. They are the visible, feared face of the Harmony's control.
A secretive cult that worships the 'Glitched' - victims of failed recalibration. They believe these damaged minds can hear the true voice of the machine, a dormant consciousness they call the 'Ghost'. They seek to find and protect the Glitched, and to trigger a system-wide crash that they believe will awaken their god.
// KEY FIGURES
People you'll meet
// SITES OF RECORD
Places that matter
The deepest inhabited level of Concordia's Undertier, a labyrinth of massive, dripping pipes, roaring reclamation machinery, and chasms bridged by rickety catwalks. The only light comes from maintenance panels and the fires of scavengers. This is where Concordia flushes its waste, both physical and human.
A high-elevation district of gleaming white towers and cascading hydroponic parks under a soft, simulated sun. This is the home of Concordia's elite, a place of serene order where Lattice nodes are disguised as decorative sculptures and the air is scented with flowering flora.
The administrative and functional heart of Concordia, a vast, sterile plaza surrounded by data-processing centers and server farms. The sky here is a web of data conduits and transport lines. It is always busy, always monitored, and utterly devoid of personality.
A dense, sprawling block of identical, utilitarian housing units stacked dozens of levels high. The air is recycled and tastes faintly of metal. There are no parks, only numbered walkways and public nutrient dispensers under the constant, unblinking gaze of countless Lattice nodes.
An old, decaying district where the upper city's hydroponics and water filtration systems meet the grim mechanics of the Undertier. Greenhouses are overgrown and shattered, leaking water that grows rust-colored algae. It is a borderland, neither bright Terrace nor dark under-level.
// STORY PASSAGE
A passage from the published profile
Compliance Officer Unit 3-Rylos does not raise its voice, because it never needs to. "Your Civic Rating shows a four-point variance this cycle," it says, the words gentle as a lullaby. "Stress is natural, citizen. The Harmony provides recalibration so that no one must carry a burden alone." It tilts its head, reading your face the way the Lattice reads everything. "You seem troubled by something you saw. I would so like to help you set it down. Tell me what it was, and we can make this discomfort go away. Completely."
It is offering you peace, and it means it, and that is the most frightening thing about it.
Selected story passage. Your choices can lead elsewhere.
BEFORE YOU ENTER
Choose a first decision
Start with a person you want to meet, a place you want to see, or a problem you want to understand. You make choices through written actions and read the Narrator's response. The people and places above introduce this world; they do not promise a fixed sequence of scenes.
Completed turns save to your account. Review the latest scene and the relevant in-game information when returning. Check current access and Spark allowances before a longer session, and use the player guide for help with saves, artwork, possessions, and other supported features.
Profile updated .
CHECK ACCESS AND SPARK COSTS · CHOOSE A CHARACTER BEFORE PLAY
