Tome field guide · Updated July 2026
How to turn an RPG story into a book
A played RPG story can become a book when the record is edited into readable chapters instead of dumped into a transcript. Tome does that with play histories created inside Creation OS. It does not currently import outside transcripts. The edition is designed to preserve the people, choices, and outcomes that made the story yours, then present them with a cast, title, cover, reading modes, sharing, and a book-sized PDF.

BOUND EDITION // FIELD EVIDENCE
The result is already readable.
The Salt-Iron Vigil is a finished public Tome with a cover, cast, and bound chapters. It is evidence of the format described below, not a concept mockup.
Open the Tome LibraryThe short answer
Open Saga > Tome in the OmniCodex when your world has story ready to bind. Tome shows the available Chronicle chapters, the exact Spark quote, and the number of new chapters included in your current Pro cycle. Nothing is charged until you confirm.
Once binding is complete, you have a book edition rather than a chat log. The edition has continuous prose, chapter breaks, a cast, front matter, and a cover. You can read it by scrolling or turning pages. Your playable world stays exactly where you left it.
What has to change when play becomes prose
Play and reading move at different speeds. During play, you may test a locked door twice, check your equipment, ask for a name again, or take a short action that only makes sense beside the interface. Those beats matter in the moment. On a page, they can make a scene stall.
A readable edition removes that residue and joins the surviving action into scenes. It can smooth a handoff between turns, restore a speaker's name where the raw record used a label, and carry a location through a scene without restating it every paragraph. That is editorial shaping, not permission to replace the story.
The contract is simple: prose may become cleaner, but Tome is designed not to change the event. A refused offer should not become an acceptance, and a survivor should not be killed for a stronger ending. The recorded history remains the boundary.
What remains fixed
The edition is designed to keep the people involved, the order of important events, the choices you made, and the consequences that followed. Tome is especially useful for long worlds because later chapters can carry old promises and grudges without asking the reader to study a notebook first.
This is also why a Tome is not a blank-page story generator. You live the material first. The book comes afterward, when there is something worth binding.
How to bind the first edition
- Play until your world has enough recorded history to make a useful first edition. Tome can bind the current chapter, though a natural stopping point usually gives the volume a cleaner shape.
- Open Saga > Tome or My Tomesfrom the home screen.
- Review the chapter count, allowance, and Spark quote. A fresh Tome has a 100 Spark minimum.
- Choose third person for a traditional reading voice or second person to keep the direct voice of play.
- Bind the edition, then set its title, cover, and optional creator mark.
- Read it privately, create a public link, save a PDF, or submit it separately for Tome Library review.
The world continues after the book
Binding does not close the world or turn it into a finished save. Keep playing. When another Chronicle chapter reaches a natural close, return to Tome and add only the new material. Pages already bound stay unchanged and are not charged again.
That makes a Tome closer to a growing shelf edition than a final export. The book can stop at a satisfying chapter while the world keeps moving beyond it.
Read the result before you bind your own
The Tome Library holds public editions their creators chose to submit. Open one and look at the chapter shape, cast, title page, and reading modes. The Library is the quickest way to decide whether the format is what you want from your own history. The catalogue is currently limited while broader creator publication rolls out. Direct reading links remain available separately.
If you want the boundary in one sentence: a Tome is a faithful, readable edition of the story you played. It is not a raw transcript, and it is not a rewrite that swaps your choices for a tidier plot.
Questions about turning play into a book
Can I turn an RPG story into a book?
Yes. Creation OS Tome turns the story recorded in a playable world into a chaptered reading edition. It keeps the choices, characters, and outcomes that happened while removing interface notices, repeated attempts, and other play residue.
Is a Tome a raw roleplay transcript?
No. A raw transcript records every turn in order. A Tome shapes that history into continuous prose with chapters, a cast, a title page, and a cover. It is expected to preserve what happened rather than invent a different plot.
Can Tome import a transcript from another game?
No. Tome currently binds the play history recorded inside a Creation OS world. It does not accept transcript uploads from another game or service.
Does making a Tome finish my world?
No. Binding is read-only. The world remains playable, and later closed Chronicle chapters can be added to the same edition without changing the pages already bound.
Can I choose how the book is written?
Yes. You can choose a traditional third-person reading voice or keep the direct second-person voice of play. You can also change the title, choose a cover, and add an optional creator mark.
Can I share or print the finished book?
Yes. A Tome can have a public reading link, can be submitted separately to the moderated Tome Library, and can be saved as a book-sized PDF for personal printing.
How much does Tome cost?
Tome is a Pro feature. A fresh Tome has a 100 Spark minimum, and each later newly closed chapter costs 50 Spark. Pro includes up to 12 new Tome chapters per billing cycle, and chapters already bound are not charged again.
Tome is included with Pro. The exact allowance and Spark quote appear before binding.