LIVECREATION OS® WORLD-MANUFACTURING SYSTEMEST. 2026 · PERTH, WESTERN AUSTRALIAWORLDS GENERATED: 4,000+POWERED BY CANONLOCK® IISYS v4.0

For your group

Shared worlds.

You built a world. Now bring a friend into it. Shared Worlds is async and play by post: each player gets their own character, takes their own turns, and the world keeps a durable record of everything that happened. Come back days later and it is exactly where you all left it.

A shared world, not a shared session

Other AI RPGs run multiplayer as a live room. Everyone shows up at once, you wait on the slow typer, and when the session ends, so does the shared memory. Shared Worlds is built the other way around. The world is the permanent thing. The players come and go around it, and what each of them did is still true the next time anyone logs in.

Bring a friend into a world you already love

This is not a fresh start. It is the world you built, opened up. Once a campaign has earned its history (the faction you angered, the town you rebuilt, the rival you finally cornered) you can invite someone to step into it beside you. They do not arrive in a blank room. They arrive somewhere that already has weather.

Everyone keeps their own character

No shared avatar, no taking turns at the wheel of one hero. Each player has their own character, with their own name, inventory, and standing in the world. Your choices are yours. Theirs are theirs. The world holds both, and your character is right where you left it when you come back.

The world remembers what everyone did

When one player burns a bridge, the next player finds the ash. Actions are written into a durable record of the world, not held in one fragile conversation, so what happened on someone else's turn is still true on yours. Relationships, holdings, and consequences carry across every player and every session.

Hand gear across the table

Found a blade your friend needs more than you do? Give it to them. Items pass from one player's character to another inside the same world, so a shared campaign becomes an actual economy of favors, loans, and well-timed gifts, instead of two solo games running side by side.

Play on your own time

Shared Worlds is play by post, the way the best long campaigns have always run. Nobody has to be online at the same moment. You take your turn at lunch, your friend takes theirs at midnight, and the story moves in between. No scheduling, no headset, no calendar invite to coordinate an evening.

The owner stays in control

The person who built the world holds the keys. You invite people with a share link and you decide who comes in. Links stay open for seven days, and a world holds up to six players, so a campaign stays a circle you chose, not a public room anyone can wander into. Sharing a world opens it up. It never hands it away.

How it works

  • Start solo. Generate a world, play it, give it a history worth visiting.
  • Create a share link and send it to whoever you want in the story. The link is good for seven days.
  • Each person who joins steps in as their own character, up to six players in one world.
  • Take turns in whatever order suits everyone. Each turn is written into the world, so the next person picks up a world that already moved.

Questions

Is it real-time? Is there voice or video?

No. Shared Worlds is async and play by post. Players take turns in their own time and the world advances between them. There is no live session, no voice, and no video to set up.

How many people can join one world?

Up to six players per world. The owner invites them with a share link that stays open for seven days, so the group is always one the owner chose.

Do I have to start here as a new player?

No, and we would not suggest it. Shared Worlds is for players who have already built a world they love and want to bring someone into it. If you're brand new, start solo, build something with some history, then open it up.

What does it cost, and who pays?

Whoever is taking a turn covers that turn. There is no separate multiplayer fee, and the owner's world stays the owner's. Each player pays only for the turns they actually play.

Build a world worth sharing

Free first world. Invite up to five friends from inside the app.