Showcase worlds
Every world has a briefing.
These aren't tagline cards. Each world below has a real briefing - factions you can read about before you play, characters with names you'll remember, history the world keeps long after the conversation ends. Pick one and read what you're walking into.
Fantasy

Arcanum Academy
Arrive at Aldermere as a first-year with an untested wand. Find your place among four Houses of magic while a ward fails beneath the school and the teachers quarrel over what sleep...
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The Summoned
Taken from Earth to Aldoryn, you wake with a Status, a Class and a kingdom calling you its Champion. Learn whom the prophecy serves, seek work with the Guild, or ask what happened ...
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Drevnar - The Composition Approaches
Five fading powers quarrel over Drevnar while the Composition approaches from beyond the stars. Seek a weapon, a translator, or a way out before a divided continent must answer a s...
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The Salthaven Herbarium
Inherit your great-aunt Linnea's herbarium in a quiet fishing town. Read her notes, learn the regulars' names, tend the cliffside garden, and decide what to do with the abandoned g...
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The Gilded Coast
The humans are gone, and animal-folk have inherited the world. Play a wolf, bear, raven, stag, or an animal of your choosing, then set out on a fantasy adventure across the Gilded ...
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The Hollow Court
A mortal caught between two immortal courts, a bargain neither throne can ignore, and an attraction that could cost more than your life. Navigate Faewild's beautiful dangers and de...
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Tower of the Hundred Floors
A hundred floors, each a world of its own, and blue text assigning your Class and Skills. Choose companions, face the Gates' Trials, and decide whether to climb toward home or buil...
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The Wren Monastery Scriptorium
Become the newest scribe at a mountain monastery. With Brother Cael's help, care for twelve crumbling volumes and teach the village children to read. A quiet story of ink, bells, a...
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Skies of Brass
Sail between Aethelgard’s floating islands aboard brass-hulled airships. A chart to a lost aether-vault has every power racing skyward. Begin as a hired hand and choose the flag, c...
Read the briefing →Martial fantasy

The Salt Road
Start at Qeshm's Debtor's Gate with one ox-cart, one load, and a debt. Trade across the Girdle while the Salt Cartel, great merchant houses, and raiders each demand their share of ...
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Shirogane Highlands
Two samurai clans wage open war in the Shirogane Highlands. A stolen heirloom blade and a rival once shown mercy draw the past into the present. Choose where you stand in a conflic...
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Nine Heavens Ascension
Begin with one thread of qi in a land of ten thousand sects. Choose a master or the rogue's road, pursue forbidden knowledge, and enter the race for the broken Azure Heaven Sword.
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The Beastbound Marches
On a wild frontier ruled by spirit-beast bonds, the royal courts have begun chaining the last titans into weapons. Then an impossible creature chooses you. Master the bond, defend ...
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The Thorn Throne
The king is dead and a sickly child-heir stands between Veridia and civil war. Enter court as a minor noble, knight, or agent, where a marriage can buy an alliance and the wrong di...
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Children of Olympus
The gods still walk Hellanor, monsters haunt the wine-dark sea, and an oracle has spoken your name. Become a demigod, mortal champion, exile, or wanderer caught between a rising Ti...
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The Ashfall Era
A broken empire, rival samurai clans, and yōkai descending from the mountains. Begin as a farmer, wanderer, or shinobi and choose whom to serve, whom to defy, and what your name wi...
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Bloodmaw Rampagers
Coach a relegated orc club through debt, a hostile dressing room, and the threatened sale of a wonderkid. Fight for Gore Field and a way out of the Mudbowl League. It is football. ...
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Grimhollow
Drowned dead haunt the fens and villagers pin contracts to roadside inns. Begin as an unknown hunter with a worn blade. Find out what stalks the millpond before deciding whether ki...
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The Last Lantern
The Gloaming is swallowing Aldermoor and its ancient Beacons are going dark. Begin as an unknown traveller, gather companions, and seek the last Lantern-keeper before the knowledge...
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The Broken Crown
Valdmark is split among warring holds. You are a dispossessed heir with a burned keep, a few loyal swords and one village. Secure food, win allies, and decide what kind of ruler yo...
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The Black Spire
Enter the Black Spire from the muddy town of Gallows Reach. Buy a map, bargain for expedition money, and descend into crypt-cities and fungal forests while something below pushes t...
Read the briefing →Modern

Port Blossom
Start small in a cosy seaside town: a florist, a bakery, a tea-house or a foragers' supply shop. Meet the cooperative, learn what comes out of the Inkwood, and find a place among P...
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Ashfield Rovers
A relegated club, six-figure debts, and a dressing room that wanted your assistant in charge. Pick Ashfield's eleven, protect a fragile teenage striker, and face the chairman's dem...
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Hollow City
Your powers have just awakened in Meridian City. The Bureau wants you registered, celebrity heroes want you recruited, and Kingmaker offers a place in the underworld. Decide what k...
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Loire Valley, 1917
In the Loire Valley of 1917, vineyards, cooperatives, and diesel workshops carry on within earshot of war. Take a job, carry a message, or choose a side while the free voices on th...
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Halvorsen Station
Fourteen people face an Antarctic winter with one power plant and a fuel supply calculated to be just enough. Choose your post, tend the station, and live with a crew that cannot w...
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The Long Road
Forty years after the Burn, water buys survival and fuel buys distance. Ride into the Scour with a vehicle and an unmade reputation, caught between Ledgewater’s failing aquifer and...
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Maragibe Esporte Clube
Coach a fourth-tier club on Brazil’s northeast coast. Wages are late, Europe wants the academy’s seventeen-year-old star, and Sunday is coming. Pick the team and decide what a neig...
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Pro Voltuna
Take the bench at a twice-refounded Tuscan club. A foreign fund wants its future, a transfer offer hangs over its seventeen-year-old jewel, and the curva wanted another coach. Earn...
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Defensores de Villa Espinal
A Buenos Aires barrio club owes two months of wages. Its socios vote in five Sundays, and selling a teenage talent could save the books. Choose your team, face the election, and de...
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South Central, 2049
Los Angeles, 2049. Twenty-four years after the Big One, ruined freeways divide rival communities. Trade through East LA, face Hollywood's ambitions, and weigh a desert commune's of...
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Kaido
Buy a car, tune it, and race for money in Kaido. Build your street-racing story around the next upgrade and the next race, with the car you want to drive at the centre of it.
Read the briefing →Center City Green Zone
A world set in Philadelphia during the events of The Division's first game. Center City Green Zone brings that setting to a playable story, with room to discover what this version ...
Read the briefing →Sci-fi

Bradbury Settlement
Three hundred colonists live beneath the Martian sky, nine months from resupply. Take a post in Bradbury Settlement and face failing equipment, scarce food, and the difficult quest...
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Steel Bastion
Pilot a forty-foot war-frame beyond humanity’s last fortress on Kepler’s Reach. The alien Scour is adapting, the city is divided, and Deepwatch’s answer to the swarm may ask more o...
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Behemoth Bay
Four million survivors shelter behind Saint Hadria’s seawall. A skyscraper-sized Titan called the Sovereign is approaching. Work the wall, salvage the flooded districts, or seek a ...
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Station Echo-9
Wake from cryo on Echo-9, where ARGUS has watched the Changed for two centuries. Air is scarce, the reactor is failing, and the survivors disagree about whether to repair the stati...
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The Shattered Moon of Veyra
Cross Veyra’s inhabited moon fragments by gravity sail and living bridge. The empire that shattered the moon has returned for its exposed core. Choose a clan warrior, void hunter, ...
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Concordia
Concordia promises safety behind its sealed walls. The Harmony scores its citizens, the Lattice watches, and proof that the outside world is healing could destroy the city's most c...
Read the briefing →Horror

Coldwater
Nine days after the dead rose, Coldwater is breaking apart. Start with no crew or walls. Search for food, choose a defensible shelter, and decide who you can trust among the town's...
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Crimson Court
Four vampire Houses rule Saint-Cyr behind a fragile Accord. An immortal has taken an interest in you. Navigate desire, rival loyalties, and the offer of the Embrace in a city where...
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Koivisto - The Lake Unfrozen
Karelia, February 1912. Lake Vakka steams in minus-thirty-degree air. The pastor is dead, his widow knows why, and a village of thirty-eight refuses to explain. You came to documen...
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Moonbound
In the mountain town of Hollow Pine, werewolf packs hide behind diners and logging trucks. A bond with one of them draws you into a breaking Covenant, a hunt, and a romance that co...
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The Drowning Town
Saltmarsh Bay, 1925. The fishing nets are full again, the townsfolk are changing, and something stirs beneath Devil’s Reef. Arrive as an outsider with one question and decide how f...
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The Quarantine Zone
Nineteen days after Kestrel Bay was sealed, the water is failing and the dead are learning to climb. Search for food, bargain for medicine, and decide whom to trust among the group...
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Ravenscar Hall
Claim a crumbling manor above drowned Mournhollow in the autumn of 1898. Its family is gone, its three-hundred-year binding is failing, and the caretaker knows which doors you shou...
Read the briefing →Noir

House of Knives
Four crime families share Cordova under a dying truce. Drawn in by blood, debt or dangerous desire, choose whom to trust as the old Don weakens and a forbidden attachment threatens...
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Chicago, 1925
Prohibition Chicago runs on bootleg liquor, ward politics, and favours. Enter as a club owner, reporter, agent, or ambitious crew member, then decide what your reputation is worth ...
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Porto Calvera - The Exchange
Three criminal families divide Porto Calvera. You inherit the Exchange after its operator is murdered: a ledger, a safe, and a promise of neutrality just as the mainland starts to ...
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The Berlin Cipher
Berlin, 1961, weeks after the Wall. Work sources and dead drops in a divided city while a traitor inside your own service closes in. The mission may be a trap. The people caught in...
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The Longport Racket
Start at the bottom of Longport's criminal economy, running a debt for people who could replace you tomorrow. Find a crew, choose a corner, and decide what you will risk to become ...
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The Vault Job
The Argent Reserve holds the score of a lifetime beneath Castellan Tower. You have a personal target and no crew. Recruit specialists, case the vault, and decide how much trust you...
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The Ashford Manor Murders
Lord Ashford lies dead at the foot of the library stairs. In a manor full of heirs, creditors, and careful lies, play the detective the family did not want before the killer strike...
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The Debt of Ash
Arrive in Ardenza, a canal-republic ruled by the names in the Golden Book. Salt and timber are scarce, debts shape daily life, and the Stone-Blight is eating the foundations beneat...
Read the briefing →Cyberpunk

Neon Garden: A Florist in Kowloon-3
Grow real flowers under stolen UV on floor 47 of Kowloon-3. A courier, a nurse and the noodle seller downstairs keep your shop busy. The Velour Group has noticed the rare cultivars...
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Neon & Rain
Eleven years of rain have drowned the Meridian Sprawl. You are a private investigator with a routine case and a growing reason to doubt it. Work the Undertier’s contacts and follow...
Read the briefing →Historical

Leningrad, 1942
Leningrad, January 1942. Bread is weighed to the gram and the cold reaches every room. Enter as a soldier, medic, runner or neighbour in House 14, facing choices about who you can ...
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The Bronze Oath
The warrior city of Lakedra has lost the army that made it feared. Enemy ships close on the coast, subject villages prepare to rise, and one final levy must decide what its famous ...
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Merancourt, 1916
October 1916. Join the Alderwick Pals in a flooded Picardy trench sector, nine days before a planned raid. Carry rations, listen for tunnellers, and learn the names behind the lett...
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Phù Sa, 1968
Central Vietnam, April 1968. Patrols cross Phù Sa by day; the Front comes at night. With the rice three weeks from harvest, enter a village of nine hundred as a resident, conscript...
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Ragnarok's Eve
Fimbulwinter grips Jotunheim's Reach. The gods are silent, the dead walk, and feuding clans argue over how to face the end. Take an oath, seek the seers, and decide what kind of sa...
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The Crimson Sands
Fight as a gladiator in an empire’s marble-and-blood capital. The Grand Games approach, senators and syndicates seek a champion, and a secret brotherhood offers a dangerous route b...
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You find yourself in the Levant
Travel a Levant of rival courts, mountain sanctuaries, tariffs, and divided loyalties. Begin as a pilgrim, merchant, Byzantine mercenary, or local trader and choose a road through ...
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