● LIVECREATION OS® WORLD-MANUFACTURING SYSTEMEST. 2026 · PERTH, WESTERN AUSTRALIAPOWERED BY CANONLOCK® IISYS v4.0

Guide

Property Holdings

Property Holdings is where Creation OS keeps the homes, shops, workshops, farms, ships, bases and other places your character owns.

It gives each place a saved record, so you can find it later, see who controls it, check its condition and manage any supported actions.

Where to find your holdings

  1. Open the OmniCodex.
  2. Choose Operations.
  3. Open Holdings.
  4. Choose a place from the Holding Index.

If Holdings is temporarily unavailable, Creation OS shows the older Properties view and leaves your existing information unchanged.

How a place becomes a holding

A place becomes a holding only after your character genuinely gains ownership through the story.

That might happen when your character:

  • buys a shop or home and completes the payment or agreement;
  • accepts an inheritance;
  • finishes building on land they own;
  • completes a valid claim;
  • accepts a property, ship or base as a reward;
  • receives ownership through another clear and completed transfer.

Asking about a place is not the same as owning it. An offer, unfinished negotiation, possible reward or building plan will not create a holding.

Prompts you can copy

Use the exact name of the place. First ask what is required, then clearly complete and accept the acquisition when those requirements have been met.

Find out what you need to do

I want to buy The Copper Kettle bakery. Tell me what price, permission or agreement I still need. Do not treat it as mine until the purchase is complete.

This starts the story around the purchase. It does not create the holding yet.

Complete a purchase

I pay the agreed price for The Copper Kettle, sign the deed and accept ownership. If the sale is complete, record The Copper Kettle as my holding.

Accept an inheritance

I accept the deed and keys to Willowmere Cottage as my inheritance. If the transfer is complete, record Willowmere Cottage as my holding.

Finish building a permanent place

I finish the workshop on the land I own and accept it as my permanent base. If construction and ownership are complete, record Ashfall Workshop as my holding.

Complete a claim

I formally claim Northwatch Tower, complete any required local agreement and accept responsibility for it. If the claim is valid and complete, record Northwatch Tower as my holding.

Accept a ship, base or property as a reward

I accept the captain's grant of Dawnrunner and take responsibility for the vessel. If the transfer is complete, record Dawnrunner as my holding.

Start a business with a Forge operation

I complete the purchase of Verdant Hour Floristry and accept ownership. If the acquisition is complete, record it as my holding. If the business supports workers, recipes or production, help me set up its Forge operation separately.

Property Holdings records the place. Forge handles supported workers, recipes, materials, production, stock and coffers. They are connected when the game has verified that connection, but one does not automatically invent the other.

These prompts help the Narrator understand your intention. They do not bypass the story or guarantee ownership. Creation OS records the holding only when the acquisition has actually been completed and accepted.

What you can see on a holding

A holding can show:

  • its name and type;
  • who owns it;
  • whether your character or the wider world manages it;
  • its recorded location;
  • its condition;
  • whether it is active, at risk, paused or archived;
  • a link to its Forge operation, when one exists;
  • artwork for the place.

If Creation OS does not have a confirmed value, the interface leaves it unknown instead of making one up.

What the labels mean

  • Committed means Creation OS has saved this as a confirmed fact.
  • Committed · Forge means the information came from the connected Forge, such as stock or coffers.
  • Preview means it is an estimate or possible result. It has not changed the holding yet.
  • Unconfirmed means it is story detail that has not been saved as a holding fact.

Holding Index and Holdings Pulse

The Holding Index is your list of active places. It shows each holding's name, location and most important condition or warning.

The Holdings Pulse gives you a quick summary of your active holdings, places that need attention, ready Forge output and Forge-linked operations. It helps you choose what to open. Looking at it does not advance time or trigger an event.

Managing a holding

Only actions that apply to the selected holding are shown.

  • Update Condition changes the condition of an eligible holding. Forge-linked condition is managed in Forge.
  • Transfer to World keeps the place in your world when it is no longer controlled by the current character. It does not move money or items.
  • Reassign to World returns an eligible paused holding to active world control.
  • Archive removes a holding from the active list but keeps it in history. It does not sell the property.
  • Open Forge opens the workers, recipes, materials, production, stock and coffers connected to that place.
  • Collect Coffers collects verified Forge coffers when that action is available.

Creation OS saves each confirmed change. If the holding changed somewhere else first, the page refreshes instead of overwriting the newer information.

Using holdings with the Narrator

Once a holding is saved, you can bring it into the story naturally.

Try prompts such as:

I return to The Copper Kettle. What has happened there since my last visit?

I inspect Northwatch Tower and speak with the person currently managing it. What needs my attention?

I want to use Ashfall Workshop for this job. Show me what the place can support, and use only confirmed Forge details for production or stock.

I invite the council to meet at Willowmere Cottage. Use its saved location and condition when setting the scene.

The Narrator can use your saved holdings in scenes, conversations, opportunities and problems. It cannot silently change ownership, condition, production, stock, workers or coffers. Confirmed changes still go through the appropriate holding or Forge action.

Conditions and status

Conditions are:

  • Good: the place is in sound condition.
  • Weathered: it shows wear but remains usable.
  • Damaged: it has meaningful damage that needs attention.
  • Ruined: it is no longer in working condition.

Statuses are:

  • Active: a current holding you can use.
  • At risk: still present, but a confirmed problem needs attention.
  • Paused: kept safely, but waiting for reassignment or another valid change.
  • Archived: kept in history and removed from the active list.

Existing worlds

Properties from an older world are brought into Holdings automatically when Creation OS can do so safely. You do not need to recreate them.

If the new system is unavailable, Creation OS keeps the older Properties view instead of attempting a partial move. Borrowed worlds, checkpoints, restores and character changes also use safeguards to keep holdings consistent.

Artwork

The world owner can choose Generate artwork on a holding. Creation OS shows the exact cost before anything starts.

  • Your first available Art Forge credit is used before Spark.
  • After that credit is used, an active Pro account pays exactly 10 Spark for a confirmed request. Pro Spark is used first.
  • One confirmation starts one artwork request.
  • Your current image stays visible while a replacement is prepared.
  • A failed request does not erase the image you already have.

Artwork changes only how the holding looks. It does not change ownership, condition, production, value or another mechanic.

Costs and access

  • Direct Holdings management costs 0 Spark.
  • Direct Forge management keeps its existing free actions.
  • Prompts sent to the Narrator are ordinary turns and keep their normal Spark cost.
  • Active world members may read holdings when their access allows it.
  • Only the world owner can confirm holding changes or generate artwork.

If a new holding does not appear

  1. Read the Narrator's response and check whether ownership was actually completed. An offer or future plan is not enough.
  2. Continue the story until the price, permission, construction, transfer or other requirement is complete.
  3. Use the exact name of the place and clearly accept ownership.
  4. Add: If the acquisition is complete, record it as my holding.
  5. Reopen OmniCodex > Operations > Holdings to refresh the list.
  6. If the holding is already listed, do not repeat the acquisition prompt.

If it is still missing, report the world name, holding name, how it was acquired and the approximate turn. Include a screenshot of the Narrator response and Holdings page, but never include a password, sign-in secret or payment detail.