Properties and Production
Businesses, workshops, holdings, shelters, vehicles, stations, and other operations live under World > Properties.
Establishing a property
Properties begin through play. Negotiate for a shop, claim a cleared site, inherit a club, build a shelter, or propose a new venture from the Properties surface.
When a new operation needs definition, Creation OS asks for its type, location, and purpose before it becomes part of the world.
Managers and directives
A manager can run an established operation between your direct visits. Set a directive such as growth, profit, or quality to shape their choices.
Property cards also surface condition, relevant opportunities, and urgent problems.
Resources, recipes, and stock
Each property can track the materials it holds, what it can produce, active work, completed goods, sale listings, and local coffers.
Manual crafting is immediate. Staffed production advances with story time. A time skip only advances when the story genuinely moves forward.
Workers
Eligible known characters can be assigned as workers. Their relevant skills improve through production. Loyalty, disposition, injury, death, and availability affect whether they can contribute.
Markets and upgrades
Sell stock, collect coffers, create supply routes, repair damage, and choose specialisations from the property record. Multiple properties gain an operations overview so the whole network can be read at a glance.
The property system follows the genre. A fantasy forge, a modern repair shop, a survivor settlement, and a sports club use the same reliable record without sharing the same vocabulary.