Equipment and Loadout
Equipment changes what your character can attempt and how relevant actions are resolved.
Open the Loadout
Press B, or open Identity > Loadout in the OmniCodex.
Items are divided between equipped slots and carried gear. The available slot depends on the item, such as weapon, body, head, hands, feet, accessory, or tool.
Equip and unequip
Use the item card controls, or state the change naturally in the story:
I sling the rifle, draw the shock baton, and clip the medkit to my belt.
The Loadout updates after the turn. Bulk changes are supported when the intent is clear.
Bonuses and condition
Relevant bonuses are included in actions that depend on the equipment. Item condition also matters. Damaged, cursed, or broken gear can create limits or consequences.
Rarity and notable finds
Rarity signals how unusual an item is. Relics and notable finds also appear in World > Armory, where provenance, rumors, and discovered details can be reviewed.
Companions
Open Team to review a companion's equipment and transfer items when the world supports it.