Combat
Combat is narrated action with recorded health, conditions, equipment, abilities, and consequences.
Starting a fight
State your intent and method. Position, preparation, relationships, equipment, injuries, and the environment can matter before a roll is called.
I stay behind the overturned table, fire at the lamp above them, and use the darkness to reach the side door.
This creates more possibilities than I attack.
Attacks and defence
When an outcome is uncertain, the Narrator presents a visible roll. Relevant bonuses, Fortune, challenge, advantage, and disadvantage are shown in the result.
Enemies can resist, retreat, surrender, call for help, change tactics, or exploit your mistakes. Repeating the same attack does not guarantee the same scene.
Damage and death
Health and conditions update from the committed result. Reaching zero health opens the death decision. Depending on the world and available resources, you may revive or retire the character.
Retirement continues the world through succession. It does not erase the history that led there.
Tactical habits
- use cover, distance, terrain, and exits
- name the equipment or ability you rely on
- protect injured companions
- change the objective when winning the fight is not the only answer
- accept a narrow result and respond to its cost
OOC and sealed results
Use OOC to clarify a known rule or correct an established fact. It cannot change a sealed roll or force an enemy to fail.