The Codex and World Truth
Creation OS records the world as it is established through building and play.
What is recorded
The world begins with foundational rules, places, factions, history, people, and tensions. Play adds consequences, relationships, objectives, equipment, property, discoveries, and a turn-by-turn timeline.
The server owns this truth. The Narrator describes events, but a description cannot silently override the recorded world.
Where you see it
Press Q to open the OmniCodex. It presents the player-visible parts of the record across Identity, Team, World, and Saga.
The OmniCodex is a reference and management surface. It is not a freeform world-rule editor.
Correcting a known fact
If the story misstates something already established, wrap the whole message in parentheses and state the correction clearly.
(Mara gave me the brass key two turns ago. It should still be in my Loadout.)
OOC corrections are filtered against recent and recorded facts. They cannot create an unearned item, force an outcome, or reveal hidden information.
Art and world style
Art Forge uses the setting and subject record to keep portraits, items, emblems, abilities, and locations consistent with the world. The art confirmation screen shows what will be created before any chargeable generation begins.