Crafting and Combining
Crafting turns compatible items or abilities into something new.
Open Crafting
Press X on desktop, or open the Crafting control from the play interface.
Choose the ingredients you want to combine. The preview shows what will be consumed and the expected direction of the result before you confirm.
What can be combined
Depending on the world, you may combine:
- materials into equipment or useful objects
- damaged gear with repair materials
- compatible abilities into a new technique
- two notable items into a more specific creation
The result follows the world's genre and the nature of the ingredients. Two unrelated objects do not become useful simply because they were selected together.
Quality and consequences
Craft quality can reflect character skill, equipment, property condition, workers, materials, and the roll when one is required.
Crafting versus production
Crafting is a direct act. For property production, open Operations > Holdings, choose the place, then use Open Forge when it has a linked operation. The earlier layout uses World > Properties.
- manual property crafting is immediate
- staffed production advances with story time
- completed goods move into the property's stock or your inventory according to the recipe