◆Guided vs Quick
When you create a world, you choose how much control you want over the outcome. Both paths produce a complete, playable world. The difference is how much you shape it before the engine begins.
›Guided
The engine reads your concept and asks 3-5 targeted questions before creating. These questions are different every time, tailored to what you described.
For a fantasy world, you might be asked about the nature of magic, the political structure, or the level of danger. For a noir world, the questions might be about the era, the moral landscape, or what institutions are corrupt.
Your answers become foundational rules. The engine will not contradict them.
Choose Guided when you have a specific vision. If you know that magic should be rare, or that the government is a theocracy, or that faster-than-light travel does not exist - Guided lets you lock those decisions in before creation begins.
›Quick
You provide only the concept and genre. The engine interprets your vision and fills in every detail itself.
Quick is not shallow. The worlds it produces are just as deep and interconnected. The difference is surprise - you will discover the rules of your world alongside your character.
Choose Quick when you want to be surprised. When the concept is strong but you are open to where the engine takes it. When you want to explore, not prescribe.
›What Both Paths Share
Regardless of which you choose, the engine creates:
- A complete geography with distinct regions and points of interest
- Factions with goals, territories, relationships, and power dynamics
- A history spanning the appropriate timescale for your genre
- Characters with motives, connections, and secrets
- An entry point where your story begins
- A Codex that captures the canonical truth of your world
You can always refine the world after creation through play. The engine listens.