LIVECREATION OS® WORLD-MANUFACTURING SYSTEMEST. 2026 · PERTH, WESTERN AUSTRALIAWORLDS GENERATED: 4,000+POWERED BY CANONLOCK® IISYS v4.0

Guide

The Genesis Interview

Before your world is born, the engine asks you a handful of questions. They are not generic. The engine reads your concept first, then asks the 3-5 questions that matter most for your idea.

Your answers become foundational rules. The engine will not contradict them.


Why the Engine Asks

A short concept leaves a lot unsaid. A line like "a war-torn continent where magic is fading" could go a dozen ways. Is magic dangerous to wield? Are the kingdoms theocracies or merchant republics? Is the danger personal or world-ending?

The Genesis interview surfaces those forks before the world is built, so you do not end up with a setting that drifts away from your vision in the first hour of play.


What the Questions Look Like

Every interview is different, because every concept is different. A fantasy concept might be asked about the nature of magic, the political structure, or the level of danger. A noir concept might be asked about the era, the moral landscape, or which institutions are corrupt. A sci-fi concept might be asked about faster-than-light travel, the state of Earth, or the role of AI.

Answer in Plain Words

You do not need to write in worldbuilding jargon. "Magic is rare and people are scared of it" is a perfect answer. The engine reads your phrasing and treats it as canon.


How to Get the Best Result

  • Be specific where you care. If you know magic should be rare, say so. The engine will not second-guess a clear answer.
  • Be loose where you do not. If a question asks about something you have not thought about, give a short answer or pick the option that feels right. The engine will fill the gaps with something coherent.
  • Contradict gently. If a question's options do not match your vision, type your own answer in the field. The engine respects your words over its suggestions.

After the Interview

Once you confirm your answers, the engine begins. You will see your world take shape through four epochs - Foundation, Actors, History, and Present - and the answers you just gave shape every one of them.

Your interview answers are saved with the world. They become part of the canonical Codex, so the narrator can refer back to them across thousands of turns.