◆Speaking to the Narrator: OOT Commands & Mid-Session Corrections
During a Play Mode session, the narrator is fully immersed in character, narrating your adventure and reacting to your actions as a living storyteller. But sometimes you need to step outside the story for a moment - to ask a question, check your surroundings, or correct something the system got wrong.
This is what OOT (Out of Turn) commands are for. By wrapping your entire message in parentheses, you signal that you are speaking as you, the player, not as your character. The game pauses, the narrator answers you directly, and then the story picks up exactly where it left off.
Parentheses = meta-game pause. When a message is wrapped entirely in ( ), it is treated as an out-of-character request. No time passes in the story, no dice are rolled, no game state changes. The narrator simply answers your question or makes the correction you asked for.
›1. What Is an OOT Command?
OOT stands for Out of Turn (also referred to as OOC - Out of Character). It is your direct line to the narrator as a player, bypassing the narrative layer entirely.
When you wrap your entire message in parentheses:
- The narrator pauses the narrative - no time passes in the story world
- The narrator responds as a helpful game master, not as a character in your story
- No game state changes occur - your HP, inventory, location, and quest log remain untouched
- No rolls are triggered - the narrator will never ask for a check during an OOT exchange
- Both your message and the narrator's response are tagged with a OOC badge in the feed, making it visually clear that this was a meta-game exchange
- After answering, suggested action chips like "Continue where we left off" appear to help you resume seamlessly
›2. Querying the World
The most common use of OOT commands is asking the narrator to clarify the current state of the game world. If you have lost track of who is nearby, where you are, or what condition your character is in, just ask.
Use these when you need to know who is present in the scene:
(who is around me?)(who is currently in my party?)(is the merchant still here or did he leave?)(are there any hostile characters nearby?)(what happened to the guard we knocked out earlier?)
The narrator will respond with a clear summary of every character in the current scene, their status (alive, unconscious, hostile, friendly), and their last known position relative to you.
›3. Mid-Session Corrections
The narrator is powerful, but it is not infallible. During long or complex sessions, it may occasionally forget to update your journal, misplace an item, or introduce a small continuity error. OOT commands are how you fix these issues instantly, without breaking the flow of the story.
When the system forgets to update your character's state:
(I just received the Silver Key from the merchant but it didn't appear in my inventory - please add it)(my HP should be 34, not 28 - the healing potion wasn't applied correctly)(I sold the Iron Shield two turns ago but it's still in my journal - please remove it)(the quest "Find the Lost Relic" should be marked as complete - I handed it in last turn)
Be specific. Name the exact item, stat, or quest entry and state what the correct value should be. The more precise you are, the faster the correction will be issued.
The best OOT corrections are short, factual, and explicit. Instead of "(something is wrong with my inventory)", say "(I picked up the Sunstone Amulet but it's not in my journal - please add it to my inventory)". The clearer your correction, the more accurately it can be fixed.
›4. Keeping the Story on Track
Beyond fixing errors, OOT commands are invaluable for nudging the narrator's memory. The narrator operates within a sliding context window, which means it has perfect recall of recent events but may lose track of details from many turns ago. If you know something important that seems to have been forgotten, mention it.
(remember, we left the horses tied up at the inn before entering the dungeon)(my character has darkvision - I should be able to see in this cave without a torch)(the merchant told us the password was "moonrise" three turns ago - I want to use it now)(we made a deal with the thieves' guild to split the loot 50/50 - don't let them take everything)(my character is a trained healer - I should know how to treat this wound without a roll)
These prompts are not corrections - they are context injections. You are reminding the narrator of established facts so it can weave them back into the narrative accurately.
OOT commands are for asking questions, fixing errors, and reminding the narrator of established facts. They are not a way to bypass game mechanics, override dice results, or force the narrative in your favour. Legitimate corrections will be respected, but requests like "(make the dragon miss its next attack)" or "(give me a legendary sword)" will not be honoured.
›5. How It Works Under the Hood
For the curious, here is what happens when you send an OOT command:
- You type a message wrapped entirely in parentheses - e.g.,
(who is around me?) - The system detects the parentheses and extracts your message, prefixing it with
[OOC]before processing - The
[OOC]prefix activates the out-of-character protocol: no narrative advancement, no world state changes, no dice rolls - The narrator responds helpfully and directly, answering your question or making the requested correction
- Both messages are tagged
💬 OOCin your adventure feed, visually distinguishing them from the story - Suggested action chips appear - typically "Continue where we left off" or contextual options to resume play
- The game resumes exactly where it was, as if the OOT exchange never happened narratively
OOT commands are completely free. They do not consume any Spark because they are recognised as out-of-character instructions, not gameplay actions.
›6. Common Scenarios
Scenario: You defeated the bandits three turns ago and the narrator described a pile of loot, but nothing appeared in your journal.
OOT Command: (after the bandit fight, the narrator described finding 50 gold and a silver dagger, but neither was added to my inventory - please add them)
What happens: The narrator acknowledges the oversight, issues the inventory update, and your journal reflects the corrected state on the very next turn.
You can use OOT commands at any point during a session, even mid-combat. If you need to ask "(wait, does the enemy have resistance to fire?)" before committing to a spell, the narrator will answer without the combat advancing. Use this power freely and without hesitation.