The Genesis Gate
The Genesis Gate turns a concept into a world-building brief.
What to write
Describe the experience, not a database of facts. Include:
- Role: who you want to be
- Setting: place, era, and scale
- Pressure: what makes life interesting
- Tone: how the world should feel
Specific years and real places matter. If you write Perth, 1995, the world stays anchored to that place and period.
Choose a genre
Genre gives the world its broad vocabulary for abilities, equipment, atmosphere, and conflict. Choose the closest match. Your concept supplies the nuance.
For a real decade or historical event, choose Historical unless another genre is essential to the experience.
Answer the interview
There is one world-building route. The Genesis interview asks three to five focused questions about your concept. The questions change with the world you describe.
Your answers become firm creative direction. Short, decisive answers work best.
What happens next
The build appears in four stages. You see each stage land as it finishes. When the world is ready, Creation OS takes you straight into character creation and Play.
Your first built world is free. Later builds show their Spark cost before work begins.