Saves and Checkpoints
Every completed turn saves to your account.
Automatic saving
When a turn finishes, the updated world, character, equipment, story, and records are saved. You can close the tab or move to another device and continue from the same point.
A failed turn is not treated as a paid success. Spark is returned for protected failure cases.
Checkpoints
A checkpoint is a named snapshot you can return to later. Use checkpoints before a major branch when you want a recoverable point without erasing the current world.
The checkpoint screen shows the current Spark quote and available slots before creation.
- Free accounts have 1 checkpoint slot.
- Pro accounts have 3 checkpoint slots.
Restoring a checkpoint replaces the current progress with that snapshot. Read the confirmation carefully before continuing.
Chronicle chapters are different
Sealing a chapter preserves a readable record and clears room for the next stretch of play. It does not roll the world back. Checkpoints protect a state. Chronicle chapters preserve a history.