World Style
Art Forge keeps each world visually coherent.
The world sets the base
Genre, era, setting, tone, and established visual details shape the art direction. A grounded 1990s world should not drift into futuristic equipment. A martial fantasy item should not inherit portrait framing.
The subject sets the composition
Different art types use different framing:
- portraits focus on one person
- items focus on the object
- emblems focus on the mark
- locations and scenes focus on the environment
- abilities focus on the action or effect
The subject type matters as much as the world style.
Keep descriptions visible
Describe what can be seen: materials, wear, silhouette, clothing, architecture, weather, palette, or age.
Avoid asking the image to explain hidden history or a secret motive. Put those facts in the story, not the picture.
Changing direction
Art remains attached to the edition or world record that created it. Use the preview and retries to find the right result before accepting it. A fundamentally different visual direction may be better served by a new world or a separate Tome edition.