Running a Business
Properties turn a story achievement into a persistent operation.
Establish the operation through play
Acquire, inherit, claim, repair, or build the property in the story. If no existing property fits, use World > Properties to propose a new venture with a type, location, and purpose.
Choose a manager
An eligible known character can manage the property. Their disposition, availability, skills, and survival matter.
Set a directive:
- Growth: expand capability and reach
- Profit: favour sales and coffers
- Quality: favour better output
Supply the work
Resources are the inputs. Recipes define what the operation can make. Manual crafting is immediate. Staffed production advances with story time.
Completed output moves into stock. From there you can collect it, transfer it, list it for sale, or feed it into another recipe.
Build a workforce
Assign workers with relevant skills. They gain experience through production. Injuries, hostility, death, and absence can remove their contribution.
Keep the property healthy
Condition affects production. Damage reduces performance. Ruin halts it. Repairs, supply routes, upgrades, specialisation, and manager decisions keep the operation useful as the world changes.
Read the network
When you own several operations, the Properties overview combines workers, active work, ready output, listings, stock, and coffers across the network.