◆Running a Business: Property, Production, and Managers
You can own and operate businesses in your world - workshops, trading posts, labs, distilleries, repair bays, or anything you can describe. Once established, a manager takes over the day-to-day so you can focus on the story.
›How Businesses Are Created
Businesses are created through gameplay, not menus. Describe what you want to build, and it happens.
Example prompts:
- "I want to set up a blacksmith workshop in the abandoned barn"
- "I convert the cargo bay into a weapons manufacturing facility"
- "I open a potion brewing operation in the basement of my tavern"
You can also use the Properties section in the OmniCodex to propose a business directly. Type a description and click "Propose."
Once established, your business appears in the OmniCodex under Properties and a property card appears in the left panel.
›Managers Run It For You
When you establish a business, a manager character will introduce themselves. You choose how involved you want to be:
Hands-on - You handle crafting personally. Your manager takes care of restocking and maintenance in the background.
Executive - Your manager runs everything day-to-day. They interrupt you only for urgent decisions or strategic opportunities.
Passive - Your business runs entirely in the background. Revenue appears in your coffers. You just adventure.
Even when you step away, your manager continues running your business. Production continues, goods sell, and revenue accumulates. When you return, your world has moved forward.
›Directives
Set a directive to guide your manager's priorities:
- Growth - Expand capacity, unlock new recipes, train workers
- Profit - Maximise revenue, optimise sales, reduce waste
- Quality - Focus on masterwork output, invest in better materials
Your manager's personality shapes how they interpret your directive. Some are careful optimisers. Others are ambitious risk-takers. You will discover their style through play.
›Resources and Recipes
Every business works with resources (raw materials) and recipes (what you can make from them).
- Resources are restocked through gameplay - buying from merchants, scavenging, mining, trading. Your manager may also restock automatically depending on your directive.
- Recipes are unlocked through discovery, experimentation, or trade. Ask to learn a new recipe, find a blueprint, or experiment with materials.
›Crafting
Two ways to make things:
Instant Crafting - If you are hands-on, click Craft in the OmniCodex with the right resources. The item appears immediately.
Staffed Production - Workers handle production over narrative time. The clock advances during rest, travel, or time skips. Workers gain skill over time, improving speed and quality.
›Workers
You can assign up to 5 characters as workers at each business. Workers need to be friendly contacts you have recruited or hired.
- Workers gain experience with each completed recipe
- Higher-skilled workers produce faster and have a chance of creating Masterwork quality items
- Allied workers get a speed bonus. Hostile characters contribute nothing and may sabotage production.
›Common Questions
Q: How do I get more resources? Describe what you are doing to acquire them. Buy, mine, scavenge, trade, or raid. If your manager is active, they may restock automatically.
Q: Can I have multiple businesses? Yes. You can own and operate several across different locations. Each has its own manager and directive.
Q: What happens if my business is attacked? Damaged properties operate at reduced capacity. Ruined properties halt production until repaired. Damage happens through narrative events.
Q: Can I upgrade my business? Yes. Describe what you want to add - new wings, better equipment, defences. Upgrades unlock new recipes and improve efficiency.