Shared Worlds
Shared Worlds let several players change one persistent world asynchronously.
Invite other players
The owner can create an invite link for up to five other members. Invite links can expire, be single-use, and be revoked from the member controls.
The owner can also remove a member when needed.
One world, separate characters
Each player creates their own character. The world, its people, places, factions, history, and consequences are shared.
Each player spends from their own Spark balance when they act.
One committed turn at a time
Shared Worlds are asynchronous. Creation OS commits one turn before the next begins so two people cannot overwrite the same moment.
The activity feed can show when another member acted and how many new moves occurred.
Playing together in the same scene
Players are not automatically teleported into one another's scene. Move toward the other character or the recorded event when you want the story to bring both viewpoints together.
This is shared-world play, not real-time presence.
Items and property
Player characters keep their own character records. Shared Forge records can be viewed by members, while direct Forge changes remain owner-controlled where concurrent changes would be unsafe.
Personal Tome editions
Every active Pro player can bind their own Tome edition from the complete shared history. Each edition has its own cover, voice, title, creator mark, public link, Spark charge, and chapter allowance.